Tag Archives: Walkthrough

Savage Worlds Walkthrough – Part Two



Episode 104 – Savage Worlds Walkthrough – Part Two
(a.k.a. Who Doesn’t Like Rolling 15d8?)

Savage Worlds part two, electric bugaloo. Who doesn’t like cool subsystems and engaging GM advice? Savage Worlds has a lovely variety of bonus rules, including Allies, Mass Battles, Dramatic Tasks and more. The lads also discuss powers, magic and otherwise – plus the excellent GM advice section! Plus, of course, an overview of the game as a whole.

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Savage Worlds Walkthrough – Part One



Episode 103 – Savage Worlds Walkthrough – Part One
(a.k.a. What Colour is Your Wild Die?)

Savage Worlds is one of the lad’s favourite games, they’ve been there since the beginning (arguably before!) and the new Adventure Edition is hitting virtual inboxes everywhere, with the physical products due in store soon (sometimes referred to as SWADE) – so let the guys take you on a walkthrough of one of the best action adventure systems out there. Great for beginners thinking of joining in, or old hands who want to see what’s new.

Pinnacle Entertainment have lots of news on the core products, licenced goodies and an active forum too.

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Warhammer Fantasy Roleplay 4th Edition



Episode 98 – Warhammer Fantasy Roleplay 4th Edition
(a.k.a Show Us Your Two-Tailed Comet)

‘So, what are you here for? Adventure? Maybe. Gold? Probably. Justice? Ha, that’s a flexible term! What’s that I see in your eye, that pious gleam? Oh, you want to do the right thing. So long as it’s well enough paid, entertaining, and fits with your political views. Eh, close enough, you’ll do, come inside and I’ll tell you about the job.’

So begins the intro of WFRP 4e, a grim world of perilous of adventure – Baz and Gaz are long time fans and walk through the latest iteration giving sage insights, wistful comments on older editions and generally getting excited about how pretty it is.

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Dungeon Master’s Guide – Part Two



Episode 95 – Dungeon Master’s Guide – Part Two
(a.k.a. A Thinking DMs Book)

With a surfeit of D&D designer guests and other goodness, the lads round off their current D&D coverage with a walkthrough of the second half of the DMG. What old favourites still languish in the book, and what exciting new gems? How has the last few years of gaming and writing thereof influenced this tome? When D&D 6 comes out – will we even still have a DMG? All this and more is discussed in this week’s bumper episode.

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Dungeon Master’s Guide – Part One



Episode 91 – Dungeon Master’s Guide – Part One
(a.k.a. Generic Cleric)

Arguably one of the most overlooked, under-read RPG books of recent years, the Dungeon Master’s Guide has lots of interesting parts and deserves a more thorough look. Gaz and Baz take a wander through the first few chapters of this D&D staple and offer insights on the pages found therein! New DMs or old hands alike could gain something from delving into a staple of the RPG library.

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