Tag Archives: System

Mechanics Drive Play



Episode 169 – Mechanics Drive Play (a.k.a. Long Chambery Things)

Following on from emergent play in the last episode, the lads go through a cornucopia of games and systems to talk about mechanics which drive different styles of play.

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System Matters Too



Episode 121 – System Matters Too
(aka Systems Are Doing it for Themselves?)

The lads have been in lockdown and gaming like daemons. Gaming ones. This has given them exposure to new systems, allowed them to stress test some old ones, jaw about the comparisons between them and even think about what system are for. Dive on in and get the pithy answer to the eternal question “Does system matter?”.

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Dungeons and Dragons



Episode 70 – Dungeons and Dragons
(a.k.a. There’s this new game called D&D)

There’s a new hwatness on the streets that you may not have heard of. It’s called Dungeons & Dragons and has loads of editions apparently. Who knew? Baz and Gaz have managed a couple of sessions (after finally making a save versus paralysis), and what’s more have been on the same side of the DM screen for once. Baz patiently talks a sceptical Gaz through the joys of the Player’s Handbook and they finish off with a score out of five scimitars for the game. Join them on a magical journey, and discover the legality of Owlbears, how to fall down a mountain and how to turn a Halfling into Robin Hood.
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