Tag Archives: Interviews

Shane Hensley Interview



Episode 153 – Shane Hensley Interview a.k.a Shaken Not Stirred

The lads were delighted to have one of their gaming heroes on this time, founder of Pinnacle Entertainment Group, Shane Hensley. He’s created the best-selling, award-winning Deadlands, Hell on Earth, Weird Wars, and later Savage Worlds and many of its settings. He’s also written for God’s Own Game Earthdawn, TORG, and many other things, plus worked on computer games such as City of Villains. Chat covers everything from his classic games to getting assaulted by an orc!

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Jason Cordova Interview



Episode 152 – Jason Cordova Interview a.k.a Shouting Into The Void

Jason Cordova joins the lads to chat about his own podcasting experience on Fear of a Black Dragon, hot indie rpgs like The Between and Brindlewood Bay, game design, streaming and much more!

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Into The Odd Remastered



Episode 151 – Into The Odd Remastered a.k.a You Were The First

Good friend of the show Chris McDowall has remastered his well-renowned and critically-acclaimed Into the Odd in a new edition, teaming up with more good friends of the show, Free League! The lads go through design choices, graphics, how to write a game and much more in this busy episode!

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Meguey & Vincent Baker Interview



Episode 150 – Meguey & Vincent Baker Interview a.k.a The Secret Is, They’re Just Subsystems

For the 150th episode, the boys needed something special, and what better way to celebrate than chatting to two of the industry’s best and nicest game designers, Vincent and Meg Baker. Between them, authors of Apocalypse World, Dogs in the Vineyard, Psi*Run, Murderous Ghosts and more! A proper after-hours con type discussion occurs getting into the weeds of game design and how to be a better roleplayer.

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Mike Shea Interview – Return of the Lazy Dungeon Master



Mike Shea Interview a.k.a Return of the Lazy Dungeon Master

It’s the Return of the Lazy Dungeon Master, or first time on the show for Mike Shea, also know as Sly Flourish on the Twitters. Mike’s books about how to get the most out of the game prep and spend less time doing it have been an inspiration to many hard-pressed GMs, and the lads take a dive into his secrets and tease out details on how you can be smarter about your downtime activities while making your games at the table more awesome.

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Jonathan Tweet – Everway Interview



Episode 138 – Jonathan Tweet – Everway Interview
(aka Right Turn Clyde)

Good friend of the show and veteran game designer Jonathan Tweet returns to talk to the lads about the 25th Anniversary Edition of Everyway, his diceless mythic roleplaying game. There’s also chat on Over the Edge, Ars Magica, Glorantha and where Magic the Gathering came from!

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Jon Hodgson Interview



Episode 132 – Jon Hodgson Interview
(aka Some of These People Have a Strong Throwing Arm)

The lads talk to home-grown talent and head of Handiwork Games, Jon Hodgson. From his great work as artist and art director on The One Ring, to writing, game design with his 9 year old, and many other hats, this wide-ranging discussion covers writing, designing, art in games and more! (Including Frankish kings and their bee fetish.)

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King Arthur Pendragon



Episode 130 – King Arthur Pendragon
(aka Can You Play From the Perspective of a Horse?)

Good friend of the show and line developer of King Arthur Pendragon, David Larkins returns, to reveal what’s been going on at Chaosium with the latest edition on KAP, how the company is doing in new normal and new kickstarter about an old product. An increased focus on honour as well as glory, refined rules, new art and more are revealed. Roll for the Winter Phase and see if your wife, and more importantly your favourite horse, survive!

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John Harper Interview



Episode 118 – John Harper Interview
(aka The Same Page Page)

John Harper is a game designer with an embarrassment of riches in his back catalogue. Blades in the Dark, Lady Blackbird, Lasers and Feelings, Danger Patrol, Ghost/Echo and most recently the rebooted Agon in collaboration with Sean Nittner. He joins the lads to discuss BitD and other forged in the dark games, share insights on upcoming content including the cyberpunk Null Vector, reflect on Lady Blackbird and of course give insights into the latest project of Greek heroes, Agon.

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Lou Prosperi Interview



Episode 117 – Lou Prosperi Interview
(aka Are Your Listeners Familiar With Earthdawn?)

This week Lou Prosperi, developer for Earthdawn joins the lads to reveal all kinds of interesting detail from behind the scenes at FASA in the 90s. How do you even pronounce FASA? Where was the game line headed? What are the dragons up to and why hasn’t the magical level in Barsaive dropped to zero? Fans of how games companies used to operate back in the day, Earthdawn nerds, those seeking insight into the mind of an RPG developer… seek no further, The Smart Party have got you covered.

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